Multiplane animation is nothing new- it's been around for decades. It may often be glossed over because of how simple it seems, but it's an integral part of making dimensional animations that can really set up the scene perfectly.
The History of Multiplane Animation
In days of old (and by that I mean when Walt Disney was alive), multiplane animations were made using large glass frames, each with a different part of the scene. Sort of like a traditional animation cell, but on glass. This was so it could be put in a sort of camera, where multiple glass layers would be layered upon each other and moved at different speeds using a crank. The movement would then be captured as a frame of animation, creating a scene where all layer of the foreground and background and such are moving at different speeds and directions to create something that feels truly alive.
So How Did I Do It?
In recent years, as we've moved on from large manual animation machines and such to computers and more convenient forms of animation, we've discovered a newer (and MUCH easier) way to produce multiplane scenes of animation. It's very simple- to make a three-layered multiplane animation, I created three layers of an environment plus a sky layer in Photoshop. After the scene was set, I popped it into After Effects to animate it! The closer the set piece was to the viewer, the longer it was, allowing the front layers to move faster. The middle layer was a chunk shorter and moved more slowly, and the back layer was the shortest and moved the slowest. The sky can also have some animated parts such as clouds and birds, but I opted out and just made the sky pan to the side a little. After all the keyframes were set, my animation was rendered and completed! Here it is if you'd like to view it.(Not-so-fun Fact- My first attempt at making the layers was a hot mess and I ended up making the front piece too short and the back piece too long. It was an easy fix, but boy was I upset.)
I am EXTREMELY proud of the final product! I love the way the sky looks, the way the weird space-bubble-needle things look, the way the land itself looks, the way the house looks, and the way the character looks... I could go on forever, but then this blog post would be exceptionally long and boring to read. Whoops.
As always, thanks for reading!
-Tate