Project 1. Multiplane Animation
The multiplane animation project was one of the only projects to have a bit of a history lesson attached, telling about how multiplane animation is used and how it was created in the early days of animation. I picked this project because it was so much fun to work on and was surprisingly easy to animate. A funny story- I had actually spent a REALLY long time on making the animation look good in Photoshop before I put it into After Effects, until I realized I had done everything backwards and made the layer lengths the wrong way. I was pretty bummed, but it was an easy fix nonetheless. I wouldn't change anything in this animation at all, because there are no glaring errors aside from maybe a bit of scrolling speed issues, but I'm proud with what I've got.
Project 2. Maya Castle
Jumping from After Effects to end-of-year Maya projects, we have a castle modeled in Maya in order to teach us about textures, extruding, and booleans. I picked this project because out of the total three things I've made in Maya, this one is the second best-looking in terms of model and texture, as well as it being a crucial step in learning the basics of Maya. While I'm not the most adept modeler, I'm proud of this castle because it's a good way to show my understanding of Maya at its simplest. If I had to change anything, I'd make the door something other than a flat rectangle balanced against the castle wall. Even though this project literally had me grinding my teeth at some points due to lack of understanding, I'm happy it turns out as well as it did.
Project 3. Polything
The Polything was the third project I made in Maya, meant to build upon boolean and texturing knowledge while also teaching about three-point lighting. I picked this because it's undoubtedly the nicest looking thing I've made in Maya thus far. It was also easier to make than the castle, because I didn't have to fiddle around with jagged armaments and seamed textures the whole way through. This was a fun way for me to learn about lighting in Maya. I actually wouldn't do anything different here, because there are no glaring flaws that need polishing -- and I'm completely fine with that.
Project 4. Walk Cycle
The walk cycle was our third project in the 2D animation chunk of the semester, and it was one of the most fun projects to work on. The point of this project was to teach us how to animate a basic walk cycle with a character of our choice. I chose to reflect on this project because it's one of the cleanest 2D animations I've ever made, as well as the first complete walk cycle I've ever made. My greatest strength in this project was the movement of the joints and (in my opinion) the overall drawing, which looks very nice for being haphazardly scanned in from an old sketchbook and painstakingly colored in Photoshop. My greatest weakness is, and forever will be, timing the walk cycle with the movement speed of the character to prevent sliding. If I could go back and fix this, I'd try and get the timing to be more precise so that there's no slides to be seen. This was my second-to-last After Effects project, and it's one of my proudest works yet, trumped only by...
Project 5. Story Animation
The story animation was by far our biggest and most complicated project in the class. We had to put our knowledge of every previous project to the ultimate test in a full animation that not only looks good, but tells a story. I chose this project because it is, without a doubt, the BEST thing I've made in this class, if not my entire life. The entire process of creating this animation was fun -- from drawing the characters and background to animating everything in After Effects. Although it was a fun ride for sure, the animation stage was extremely clunky and disorganized. I found myself getting lost more often than not and having to make multiple files of the same asset for different scenes, but this issue didn't change the fact that I had a blast the whole way through. The ONLY thing I would change is, once again, the speed of the walking animation -- which has a bit of floating and sliding. But other than that, this is my sophomore animation magnum opus, and by far my favorite thing I've made in this class.
Conclusion
My first semester of animation was more of a learning experience than anything- guessing and checking, working blindly with no idea how things would unfold, and LOADS of trial and error. These projects were all meant to develop my skills and help me take the first steps to becoming an amazing animator. And I can safely say, that after five months of skill building, I've come a long way from the little flip books I made in second grade. I can't say enough about how proud I am of myself and what I've created. If only younger, flip book-making me could see where I am now -- on the road to fulfilling one of my lifelong goals of becoming an animator.
Thanks for reading, and see you next semester.
-Tate